Recurrence is a game I made over the last ~30 days for the 2014 Indie Game Maker Contest! I worked incredibly hard on it, and I’m really proud that it’s finished and available to download! I will have smaller versions available soon, as well as a trailer, but for now it’s up on the IGMC contest page!
On the day of your brother’s kidnapping, a malfunctioning wrist teleporter sends you into a time loop, forcing you to repeat the same day over and over again (in the vein of “Groundhog Day” or “Source Code”). Master skills, gather information, and socially engineer your way to his location. Can you break the cycle and save your brother’s life?
Joystiq recently switched their RSS feed to a truncated version, which means you only see the first couple sentences, and then you need to click to see the rest. This is super annoying and takes way longer if you just want to skim through the articles. It kind of defeats the whole purpose of an RSS feed, in fact. There are services you can use to get the full text version of any feed, but they either cost money, or they’re limited to 5-10 items at a time, which means you’ll miss a lot of posts. Plus, they don’t refresh right away.
I found a Yahoo Pipe someone created to fix Joystiq’s feed, but it was outdated. I’ve updated it for Dec 2013, which you can view here, and even modify if you need to:
I kept cracking up at Ricky Gervais’s “Learn Guitar with David Brent” image, so I decided to do one for drumming. I looked at a bunch of dvd covers and tried a bunch of poses, but was ultimately inspired by this:
One thing I learned while working on this is that there’s a very fine line between a good parody of a bad cover, and a just-plain-bad photoshop job. So this ended up looking a lot nicer than I ever intended, although I kept the hardcore drumming font, and so on. The Rock Band logo just looked way too good on a really bad cover, so it was kind of jarring.
Fez is a really great game! I had no idea it had so many puzzles and riddles…I thought it was just a quirky platformer puzzle game. So you should totally buy it, not read anything else about it, and try to figure it out yourself. You can “beat” the game without solving too much, but it’s the rest of the game that has all the mysteries. It has a whole alphabet you need to decipher, and that’s the main reason for this post. So MAJOR SPOILERS ahead!
I just got the achievement for this (make it to wave 30 on Settlement); it was pretty tough! Thanks to rabies for the basic loadout/strategy.
You can do this solo, but I played with a friend of mine. The difficulty scales, but I figured with both of us being fairly good players this was the best bet. The beginning is the hardest — once you get some sniper turrets set up, you’ll be gaining tons of scrap and won’t have to run all over the place, so don’t worry if it feels like you’re getting slaughtered at the start. By wave 15 our green base had only a sliver of health left, but we made it!
At least one person should have:
Core: HoneyChurch IV with Sprint+ Legs Weapon: Albert Sniper Rifle (Pierce+) Emplacements: Dampening Generator, Repair Crane, Sniper Turret, Shredder Turret
My friend used a bigger Trench with heavy weapons. Use whatever you’re comfortable with. He had a collection pod. If you’re playing solo, you should probably swap the repair crane for the collection pod. I mostly stayed up near the green base, and my friend stayed down near orange. Because I had the sniper rifle, I was able to help him out from up there.
Start with all shredder turrets. They’re cheap, and at the beginning you need all the help you can get. More is better. Don’t waste scrap on other stuff yet (maybe a collection pod after a few waves).
Scrap disappears after a while, so grab it when you can, and eventually build collection pods.
Put emplacements on top of “trees.” I think you need to be on the lowest level for this to work (don’t be on a peninsula). Knobs shouldn’t be able to kill them this way, but watch for Burst Transmitters.
Build lots of sniper turrets once you start getting more scrap, and protect them from knobs with shredder turrets. Place some snipers at the end of the peninsulas, and up by the green decoy.
Focus all your fire on the Volt Dropper if you can! They do a lot of damage and ignore dampening generators, so you need to take them out as quickly as possible. Sniper turrets are what you need here, so I hope you’ve built a few by this point. When you fire at the Volt be sure to lead the target (aim a little in front of it when you fire).
Save the decoys for waves 25+ (as long as you can wait, basically).
Eventually build a repair crane somewhere in the middle, but not until you have plenty of scrap.
Turrets are dumb, so kill Jacobs first, as soon as you can.
If you’re using the Albert sniper rifle, try to line up multiple enemies when you can because of the pierce ability. If Jacobs are protecting an enemy, shoot through the enemy to hit the Jacobs; don’t wait for a clear shot.
We made it to wave 42 with this method, and would have gotten further if we had tried. After we got the achievement we relaxed and mostly let the turrets do the work, so eventually some enemies slipped by.
I beat Outland, and overall I really liked it (I’m a huge fan of Ikaruga). I almost gave up a few times, however, because some of the boss fights are frustrating. The main reason? No halfway checkpoints! Actually, that’s not even accurate, it’s that the checkpoints come before a long stretch of nothing for some inexplicable reason. It’s like putting a checkpoint before a cutscene. Let me show you.
There’s a spider boss, but when you start the section you have to run down a hallway, then complete a quick “hit two switches” section. It might be a little tricky the first time, but it’s no big deal. After that the spider drops down, and you have to run through a bunch more stuff to get to the real fight. It takes a minute and a half to get there in this video, and he’s fast:
1:30 may not sound like a lot of time, but chances are it’s going to take you multiple tries to beat this boss. You’re going to spend 1:30 just to get to the part where you die trying to figure out the patterns. It took me four or five tries, I don’t remember. It’s frustrating, more than it is actual wasted time, and it’s needless. Just add a checkpoint there!
Example two is the final boss in the game, so don’t watch the whole video if you don’t want to spoil it (watch the first 45 seconds).
Thirty seconds of climbing up a ladder, every time you restart! Then another 15 seconds for the fight to begin. Again, not a ton of actual time, but imagine climbing that ladder ten times. If they wanted that for dramatic effect, fine, show that the first time you load the game, but if you die or restart, have a temporary checkpoint at the top of the ladder!
I don’t mind if the game is hard. Hell, you can even make the game harder, just stop punishing me by making me replay these boring sections!