Donkey Konga video: Four full combos in 4-player “Quartet Mode” — by myself! (Pokemon Theme)

October 22nd, 2006 by Tommy Gun

donkey-konga-125.jpgProbably everyone who’s ever played Donkey Konga has had the idea to play more than one bongo at once. I bet a lot of people have tried it. I figured I could do it, and it would make a good video. I realize this is nothing compared to a Pop’n Music video, but keep in mind that DK wasn’t designed for this. In this video I play the Pokemon Theme in Quartet Mode (4-player) by myself, and get four full combos.

Screenshot:

CRG-konga-pokemon.jpg

Donkey Konga: Serious Business

 

You can watch this video at any of the sites below. Please see this FAQ entry for more information on these sites.

Choose a Site: GameTrailers | GameSpot | YouTube

Download Hi-Res: Check the Downloads page.

A Few Notes About the Game:

Colored Notes: If you haven’t played the game before, here are what the notes mean:

Yellow: Hit left bongo
Red: Hit right bongo
Pink: Hit both simultaneously
Spiky Blue: Clap

Drum rolls: These are the long notes. You don’t get any points for drum rolls, and they don’t count as misses. They’re meaningless, score-wise. In single player (“Street Performance”) you earn coins for doing them, but in multiplayer, nothing. They don’t show up on the results screen or anything.

Even though you don’t get points for them, I still did them in this video. They’re part of the song, and it’s stupid that they don’t give you any points.

Clapping: When I clap, all of the bongos pick it up, as they should. In some spots I have to hit a note and clap at the same time, but I only hit the note, because it’s enough vibration/noise to also trigger the clap sensor. What’s the sound of one hand clapping?

Trophy: At the end of the video you’ll see a trophy appear over P2. All that means is that P2 had the highest combo, but they were all full combos (no bads, no misses), and P2 just had more notes than the rest.

The Song — Pokemon Theme:

Quartet mode is meant for four people to play at once (obviously), and as such, the note charts are designed to overlap. The really hard songs overlap a lot more with more variation, and you really can’t do them alone (well I’m sure some insane person out there could with a lot of practice). If the song is too easy, you’re basically just playing single player but split up between bongos (i.e., notes on P1, then notes on P2, etc. instead of at the same time). The Pokemon theme was just right, which is why I chose it. It overlaps enough to make it fun, and somewhat difficult, but not insane. I wanted to be able to hit all the notes, including drum rolls.

Shortcuts and Exploits:

It’s definitely possible to do harder songs. I can do a lot of the songs this way, but probably not get full combos (despite what people say, I actually do have better things to do than practice stuff like this all day long). Here are some tips for harder songs:

  • Ignore claps that are at the same time as notes — just hit the notes and the clap sensor should trigger.
  • Ignore ALL rolls (drum and clap rolls). You don’t get points, they don’t matter. Only do them for fun.
  • Double hit as much as possible (hit two bongos with one hand). If P1 and P2 have the same notes, hit them both with the same hand. That way it’s just like playing single player. (Which is why I specifically avoided that in this video and used both hands when I could.)
  • Use your arm to hit all four drums if necessary. Sometimes there are pink notes on all players — you can get them.
  • Diagonal hits — use your thumb on one pad and your fingers on the other, like I did for the very first note. More of a press than a hit.

Update:

pitt_norton commented on GAF: “That’s not how you play a music game…This is how you play a music game” and gave a link to a Pop’n Music video. My answer might clarify it a bit for other people also, so I’m posting it here too:

DK is weird to play this way for a few reasons — the bongos aren’t connected so they slide around and change positions. Reaching them all isn’t exactly easy, as you see I stand at an angle so I can move to the side when I need to hit P1 and P4 at once. Pop’n Music has separate columns for each note, so it’s easier to read, and you can adjust the scroll speed, etc. DK certainly isn’t harder, but it’s weird to play.

I guess my point is that you’re right, that’s not how you play, which is the whole reason I did it.

Update 2:

This was mentioned in NGamer magazine!

9 Responses to “Donkey Konga video: Four full combos in 4-player “Quartet Mode” — by myself! (Pokemon Theme)”

  1. […] If you think you’re good in Donkey Konga, get a load of this punk (or whipper snapper, if you prefer) from CrackedRabbit. Using 4 controllers at the same time, Tommy Gun plays the Pokemon Theme in Quartet Mode (4-player) by himself, achieving four full combos. What is worse is that he makes it look easy, complete with Steve Irwin dialogue from the grave. Very fancy. You know what this means … I’m going to have to buy four Steel Battalion controllers from CTZ .        […]

  2. […] Para los que quieran seguir sus pasos y no tener que envidiar en nada al doctor Octopus, aquí tenéis algunas nociones para ser el mejor. Y si queréis superar esto, nada más que ver este otro vídeo para desmoralizaros completamente […]

  3. […] Il déprime un peu depuis qu’il a vu un homme capable de jouer seul avec un assortiment de 4 controlleurs à Donkey Konga, et qui en plus, réussissait le parfait combo. En effet, ce Tommy Gun de Cracked Rabbit Gaming fait montre d’une grande maîtrise, comme si on l’avait doté de plusieurs bras/mains/doigts supplémentaires. Et pourtant, non, il a juste l’assortiment de base. […]

  4. […] Tommy Gun over at CrackedRabbitGaming has done just that, drumming along to the Pokémon Theme on four sets of bongos at once. Tommy posted a video of his feats as well as some tips for other bored gamers with four bongo controllers lying around (Hello? Anyone? Bueller?) […]

  5. Tommy Gun says:

    Haha, the SplitGames text is hilarious when you translate it. Some of it is messed up, but:

    The hindouism comprises its lot of divinities funky like Ganesh, the man with head of elephant. The Pantheon Hindou has also Shiva Nataraja, an undulating god who has four arms. It has the rate/rhythm in the skin and consumes the desires in the circle of flames which surrounds it. Exactly the type of God who makes pass any clubber for one accustomed of the thés dansant to the old people’s home of the Camellias. However, Shiva became grognon for some time.

    It depresses a little since it saw a man able to play with a set of 4 controllers with Donkey Konga, and who moreover, made a success of perfect the combo. Indeed, this Tommy Gun of Cracked Rabbit Gaming made shows of a great control, as if one had equipped it with several additional arms/hands/fingers. And yet, not, it has just the basic set.

    Shiva does not like competition. Then it invested in a divine beater of baseball and it took a ticket of divine bus to go divinement to break the clavicles with Tommy. It decided to leave Zen to the Buddhists, in the final analysis.

  6. cooldogs34 says:

    I haven’t played that before and he’s awesome at it. My only question is why pokemon? :)

  7. Tommy Gun says:

    [quote comment=”108″]My only question is why pokemon? :)[/quote]
    Heh, well I explained that above. I actually don’t even watch pokemon, and have never played a pokemon game (except for Pokemon Snap).

  8. drummer4life says:

    im been playing drums sence i was 2 ! and that wasnt bad at all good job!

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