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	<title>Cracked Rabbit Gaming &#187; Reviews</title>
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	<description>FAQs, Reviews, Videos, and thoughts about video games</description>
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		<title>&#8220;Outland&#8221; is punishing, and not in the way you think.</title>
		<link>http://crackedrabbitgaming.com/2011/11/11/outland-is-punishing-and-not-in-the-way-you-think/</link>
		<comments>http://crackedrabbitgaming.com/2011/11/11/outland-is-punishing-and-not-in-the-way-you-think/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 18:14:13 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
				<category><![CDATA[Articles and Rants]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://crackedrabbitgaming.com/?p=490</guid>
		<description><![CDATA[I beat Outland, and overall I really liked it (I&#8217;m a huge fan of Ikaruga). I almost gave up a few times, however, because some of the boss fights are frustrating. The main reason? No halfway checkpoints! Actually, that&#8217;s not even accurate, it&#8217;s that the checkpoints come before a long stretch of nothing for some [...]
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			<content:encoded><![CDATA[<p>I beat Outland, and overall I really liked it (I&#8217;m a huge fan of Ikaruga). I almost gave up a few times, however, because some of the boss fights are frustrating. The main reason? No halfway checkpoints! Actually, that&#8217;s not even accurate, it&#8217;s that the checkpoints come <em>before</em> a <strong>long stretch of nothing</strong> for some inexplicable reason. It&#8217;s like putting a checkpoint before a cutscene. Let me show you.</p>
<p>There&#8217;s a spider boss, but when you start the section you have to run down a hallway, then complete a quick &#8220;hit two switches&#8221; section. It might be a little tricky the first time, but it&#8217;s no big deal.  After that the spider drops down, and you have to run through a bunch more stuff to get to the <em>real</em> fight. It takes a minute and a half to get there in this video, and he&#8217;s fast:</p>
<p><iframe src="http://www.youtube.com/embed/bpc17bJcYi8" frameborder="0" width="640" height="360"></iframe></p>
<p>1:30 may not sound like a lot of time, but chances are it&#8217;s going to take you multiple tries to beat this boss.  You&#8217;re going to spend 1:30 just to get to the part where you die trying to figure out the patterns. It took me four or five tries, I don&#8217;t remember. It&#8217;s frustrating, more than it is actual wasted time, and it&#8217;s <em>needless</em>. Just add a checkpoint there!</p>
<p>Example two is the final boss in the game, so don&#8217;t watch the whole video if you don&#8217;t want to spoil it (watch the first 45 seconds).</p>
<p><iframe src="http://www.youtube.com/embed/pTSNvPwiMEs" frameborder="0" width="640" height="360"></iframe></p>
<p>Thirty seconds of climbing up a ladder, every time you restart! Then another 15 seconds for the fight to begin. Again, not a ton of actual time, but imagine <em>climbing that ladder</em> ten times. If they wanted that for dramatic effect, fine, show that the first time you load the game, but if you die or restart, have a temporary checkpoint at the top of the ladder!</p>
<p>I don&#8217;t mind if the game is hard. Hell, you can even make the game <em>harder</em>, just stop punishing me by making me replay these boring sections!</p>
<p>No related posts.</p><hr />
<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2011. |
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		<title>Some quick XBLA/Indie Game reviews (LIMBO, Costume Quest, etc.)</title>
		<link>http://crackedrabbitgaming.com/2010/12/31/some-quick-xblaindie-game-reviews-limbo-costume-quest-etc/</link>
		<comments>http://crackedrabbitgaming.com/2010/12/31/some-quick-xblaindie-game-reviews-limbo-costume-quest-etc/#comments</comments>
		<pubDate>Fri, 31 Dec 2010 09:20:29 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://crackedrabbitgaming.com/?p=223</guid>
		<description><![CDATA[I haven&#8217;t written any reviews in a while, so here are some quick ones: LIMBO: Really fantastic game, the art style is great. It&#8217;s funny how disturbing some parts of it are even though you can&#8217;t really see what&#8217;s happening. Ripping off a spider&#8217;s leg makes you squeamish, though it&#8217;s largely in your imagination. I [...]
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			<content:encoded><![CDATA[<p>I haven&#8217;t written any reviews in a while, so here are some quick ones:</p>
<p><strong>LIMBO:</strong><br />
<img src="http://crackedrabbitgaming.com/wp-content/uploads/simple/2010/12/limbo_game.jpg" alt="" title="limbo" width="468" height="292" class="aligncenter size-full wp-image-236" /><br />
Really fantastic game, the art style is great.  It&#8217;s funny how disturbing some parts of it are even though you can&#8217;t really see what&#8217;s happening.  Ripping off a spider&#8217;s leg makes you squeamish, though it&#8217;s largely in your imagination.  I haven&#8217;t gotten the &#8220;Complete the game in one sitting with five or less deaths&#8221; achievement, and don&#8217;t know that I&#8217;ll try.  I wish they had made it &#8220;complete all chapters without dying&#8221; &#8212; that way you could do it in chunks, and replay any chapter you messed up.</p>
<p><img src="http://crackedrabbitgaming.com/wp-content/uploads/simple/2010/12/cq-150x150.jpg" alt="" title="cq" width="150" height="150" class="alignright size-thumbnail wp-image-235" /><strong>Costume Quest:</strong> Psychonauts is one of my favorite games, and I was really looking forward to this.  I loved it.  Yes, it was easy, and yes, the battles were a bit repetitive, but I didn&#8217;t really mind.  The game was adorable, and that rainbow unicorn?  Amazing.  And I&#8217;ll never get tired of seeing the Statue of Liberty&#8217;s special attack animation.  I think they should have required the use of certain costumes in some boss battles, and also required certain battle stamps to win.  I don&#8217;t mean they&#8217;d tell you which to use, I mean you&#8217;d have to figure out that a certain special attack was the key to winning.  That would have changed up the battles enough I think, and added more strategy to it.  </p>
<p><strong>Costume Quest: Grubbins on Ice DLC</strong> I also got the DLC pack. I had hoped that they would have improved some things and changed up the combat a bit, but they didn&#8217;t. It came out so quickly that they probably had it almost ready to go right when CQ first launched.  I don&#8217;t mind supporting Double Fine, but it was really just more of the same, so I&#8217;m not sure it was worth $5 (I completed it in one sitting).</p>
<p><strong>Trials HD:</strong> Really fun but holy shit hard later on.  I was able to get most of the achievements, which I&#8217;m pretty proud of, especially &#8220;Unyielding&#8221; where you must complete it using only gas/brake, no &#8220;leaning.&#8221;</p>
<p><strong>The Misadventures of P.B. Winterbottom:</strong> Love it. Got all the achievements, wish there were more levels.  Really great concept, and it would be perfect for user-created levels. (Also, I just <a href="http://store.steampowered.com/app/40930/">bought it again on Steam for 49 cents</a>!  BUY IT if it&#8217;s still on sale! Crazy!)</p>
<p><strong>Zeno Clash Ultimate Edition:</strong> Weird game, love the style, had fun playing it, but no achievements in the main game?  Really?  Come onnnnn.</p>
<p><strong>&#8216;Splosion Man:</strong> Great game, love the co-op.</p>
<p>Just bought Hydro Thunder Hurricane (fun so far!), and am looking forward to <em>Ilomilo</em> and <em>Stacking</em>.</p>
<p>No related posts.</p><hr />
<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2010. |
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		<title>Kodu Game Lab is out!  Remember Kodu?  Anyone?</title>
		<link>http://crackedrabbitgaming.com/2009/07/23/kodu-game-lab-is-out-remember-kodu-anyone/</link>
		<comments>http://crackedrabbitgaming.com/2009/07/23/kodu-game-lab-is-out-remember-kodu-anyone/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 22:34:54 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
				<category><![CDATA[Articles and Rants]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[kodu]]></category>

		<guid isPermaLink="false">http://crackedrabbitgaming.com/?p=183</guid>
		<description><![CDATA[Kodu, you may remember, is the game programming tool shown at CES by &#8220;actual 12-year-old girl,&#8221; Sparrow. It was cartoony and cute and bright, and many people wrote it off instantly: &#8220;LBP rip-off!&#8221;, &#8220;Stupid rock-carrying game?!&#8221;, and so on. I really wanted to try it out, and now, apparently, it&#8217;s out. I say apparently because [...]
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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://crackedrabbitgaming.com/wp-content/uploads/simple/2009/07/Buy-Kodu.jpg"><img class="size-large wp-image-184 aligncenter" title="Buy-Kodu" src="http://crackedrabbitgaming.com/wp-content/uploads/simple/2009/07/Buy-Kodu-570x151.jpg" alt="Buy-Kodu" width="570" height="151" /></a></p>
<p>Kodu, you may remember, is the game programming tool shown at CES by &#8220;actual 12-year-old girl,&#8221; Sparrow.  It was cartoony and cute and bright, and many people wrote it off instantly: &#8220;LBP rip-off!&#8221;,  &#8220;Stupid rock-carrying game?!&#8221;, and so on.   I really wanted to try it out, and now, apparently, it&#8217;s out.  I say apparently because it&#8217;s gotten almost no press, and the only way I found out was by randomly browsing the Community Games channel and seeing it there.  (Okay, Joystiq and other sites did post about it, but I had relatives over for the past two weeks so maybe I just missed it.)  Still, after the CES demo I thought its release would be a much bigger event, and it would show up somewhere on the Xbox dashboard (Spotlight).  It&#8217;s too bad it wasn&#8217;t released on XBLA rather than the CG channel, the place where no one dares tread.</p>
<p>Anyway, I&#8217;ve been playing around with it for the past few days, and it&#8217;s great!  You really can create all sorts of games, from FPSs, to side-scrollers, to racing games.  The interface is very well designed, for the most part, using nested pie menus for all of the actions/objects.  There are lots of different lighting options and ground materials to help <a href="http://www.youtube.com/watch?v=SlNVj5892nc">change the look of your games</a>, so don&#8217;t think everything created has to be blue-skies-and-rainbows.  The programming is easy, but surprisingly deep if you learn how everything works.  Because it was initially designed for kids, it&#8217;s also <em>very fast</em>.  You can go from editing your level to playing it in under a second.</p>
<p>I was programming a dual-stick shooter for a video I hope to put up, and my roommate started watching.  &#8220;What happens when you run into the UFOs?&#8221; he asked.<br />
&#8220;They blow up and damage your ship.&#8221;<br />
&#8220;Is that what always happens?&#8221;<br />
&#8220;Well no, that&#8217;s what I made them do.  I can program it to do whatever.  I can make them&#8230;<em>turn into apples</em>, if I wanted to.&#8221;<br />
&#8220;Do it!&#8221;   Literally twenty seconds later I had it working that way, just for fun.  The Kode (yes, I just called it that):<br />
<strong>WHEN bump puck DO vanish me<br />
WHEN bump puck DO create apple</strong><br />
Crazy how simple it can be, isn&#8217;t it?</p>
<p>There are definitely limitations though.  One of my biggest complaints is that not every object has every option available to it &#8212; you can create a tree that shoots missiles, but a soccer ball can&#8217;t follow a path the way lights and bots can.  I was hoping each object would simply look different, and have sliders set differently (bounciness, speed, etc.), but could be programmed however you want.  If you like how one vehicle controls, but wished you could use a different 3D model, you&#8217;re out of luck.  But this is where extreme creativity shines.  With these limitations, <a href="http://www.youtube.com/watch?v=sOFyj96p9FE&amp;feature=fvw">how far can you take it</a>?  Some game types seem impossible, but someone will figure out how to make it work.  Kodu comes with a bunch of samples and prebuilt games, so you can learn how the more advanced games are programmed (they&#8217;re all editable).  Be sure to check out &#8220;gawlf&#8221; to see how they brilliantly used the health bar to act as your swing power meter.</p>
<p>Did I mention it&#8217;s only five dollars, which is a steal?  I easily would have paid $20, and with a more robust system it could have been a retail game.  I should mention that Kodu does a pretty poor job at introducing you to the game.  They desperately need a &#8220;play tutorials&#8221; button on the main menu, with a list of tutorials that get checked off as you go along, each one with a hint system (where&#8217;s <a href="http://en.wikipedia.org/wiki/Clippit">Clippy</a> when you need him?*).  There are just three tutorials that come with Kodu, mixed in with the other games, and they don&#8217;t actually explain anything.  I guess they thought it was so well designed it didn&#8217;t need any explanation.  So I recommend watching some video tutorials (online &#8212; none are included) first to get an idea of it before you jump in (I hope to have some tutorials up in the near future).</p>
<p>You won&#8217;t be able to make the next Gears of War, and you won&#8217;t even be able to make exactly the arcade game you had in mind, but new ideas will appear, and you&#8217;ll have fun doing it.  If you have kids, buy Kodu.  Even if they can&#8217;t use it on their own, you can create things with them.  If you&#8217;ve ever had a game idea of your own, buy Kodu.  It&#8217;s designed to get you thinking like a programmer, and it succeeds.</p>
<p><strong>Other Notes:</strong><br />
<del datetime="2009-08-07T22:30:21+00:00">Right now game sharing sucks &#8212; you have to be friends with the person, and both be running Kodu at the same time.  They are <a href="http://www.moco.net/korum/viewtopic.php?f=2&amp;t=324">working on a patch</a> though, which will add three dedicated servers!  There&#8217;s also a bug where levels seem to get deleted &#8212; if it happens, restart Kodu and it might fix it (<a href="http://www.moco.net/korum/viewtopic.php?f=12&amp;t=307">more info here</a>). The patch will also fix this and other issues.</del><br />
<ins datetime="2009-08-07T22:30:21+00:00">The patch is out!  Delete Kodu and re-download if you don&#8217;t have it (there&#8217;s no &#8220;update&#8221; function).</ins></p>
<p><strong>Links:</strong><br />
<a href="http://www.moco.net/korum/index.php">Kodu fan forum</a><br />
<a href="http://itc.conversationsnetwork.org/shows/detail3467.html">Audio interview with Matt MacLaurin</a> &#8212; back when it was called Boku.<br />
<a href="http://community.research.microsoft.com/blogs/kodu/default.aspx">The Kodu Blog</a></p>
<p>* Please don&#8217;t include Clippy.  In anything.  Ever.</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2009. |
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		<title>Totally addicted to Ninjatown (DS)</title>
		<link>http://crackedrabbitgaming.com/2009/03/03/totally-addicted-to-ninjatown-ds/</link>
		<comments>http://crackedrabbitgaming.com/2009/03/03/totally-addicted-to-ninjatown-ds/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 08:22:49 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://crackedrabbitgaming.com/?p=176</guid>
		<description><![CDATA[Ninjatown is a tower defense game for the Nintendo DS, starring a whole bunch of Shawnimals characters. The whole game is absolutely adorable, with great animations, and lots of strategy. I was expecting to be able to play this while listening to music or podcasts, but it&#8217;s surprisingly involved. If even one enemy gets through, [...]
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			<content:encoded><![CDATA[<p><img src="http://crackedrabbitgaming.com/wp-content/uploads/simple/2009/03/ninjatown-ds-150x132.jpg" alt="ninjatown-ds" title="ninjatown-ds" width="150" height="132" class="alignright size-thumbnail wp-image-178" />Ninjatown is a <a href="http://en.wikipedia.org/wiki/Tower_defense">tower defense</a> game for the Nintendo DS, starring a whole bunch of <a href="http://www.shawnimals.com/character_origins">Shawnimals characters</a>.  The whole game is absolutely adorable, with great animations, and lots of strategy.  I was expecting to be able to play this while listening to music or podcasts, but it&#8217;s surprisingly involved.  If even one enemy gets through, you won&#8217;t get an A.  In stages where you&#8217;re protecting an object, just <em>one strike</em> from an enemy will take you down to a B rank.  The enemies are fast, so you need to constantly be scrolling around the map watching for anyone who breaks through your defense, and be ready with your special powers (you can use wind to blow enemies back, or fry them, etc.).  Here&#8217;s a quick summary of the game by the developer:</p>
<blockquote><p>You step into the shoes of Ol’ Master Ninja, tasked with defending Ninjatown from waves of enemies trying to make their way through the town. To stop them, you construct Ninja Huts along their path, from which Ninjas will emerge to engage the enemy. Building each hut costs you Ninja Star Cookies, the currency of Ninjatown, and as you defeat enemies, you earn more cookies. You then re-invest these cookies into building and upgrading huts to deal with the ever increasing waves of enemies. You can also build something we call Modifier Buildings, that will endow any adjacent huts with a special ability. These include buildings like the Training Dojo, which can increase your attack power, or the Tea Shop, which makes your units move faster.</p>
<p>That’s only the basics though, among the new gameplay elements we introduce are Ol’ Master Ninja (OMN) Powers, which are unlocked throughout the game and help to supplement your defensive abilities. These give you powers like Get Off My Lawn, where the player blows into the microphone to push enemies around on the map, or Magnifryer, which lets you direct a beam of scorching hot light on your enemies.</p></blockquote>
<p>The ninja huts you build are what you&#8217;d expect &#8212; slow powerful ninjas, fast weak ones, snipers, ice/fire ninjas, and so on.  There are also building modifiers, which raise the attack power of the surrounding ninjas, increase their range, or get you more cookies (money).  You can upgrade the huts, but that takes time, so you need to do it between waves, or hope you have enough ninjas out there while upgrading.</p>
<p>I just beat the game, getting A ranks on every stage (with the help of strategies on a couple stages).  It&#8217;s an incredibly fun game, and its biggest fault is its length!  It&#8217;s not that it&#8217;s <em>so short</em>, but it&#8217;s so much fun it leaves you wanting more, and there were so many obvious, easy ways to extend it!<br />
(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2009/03/03/totally-addicted-to-ninjatown-ds/">Totally addicted to Ninjatown (DS)</a> (454 words)</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2009. |
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		<title>Review: Guitar Hero World Tour</title>
		<link>http://crackedrabbitgaming.com/2009/01/06/review-guitar-hero-world-tour/</link>
		<comments>http://crackedrabbitgaming.com/2009/01/06/review-guitar-hero-world-tour/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 13:16:48 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
				<category><![CDATA[Reviews]]></category>

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		<description><![CDATA[Why has it taken me this long to post a review for GHWT? Is it because: I didn&#8217;t buy it until just now, because I&#8217;ve been broke the blistering speed of the new songs melded my hands to the guitar, leaving me unable to use a computer keyboard I&#8217;ve been so addicted to GHtunes that [...]
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			<content:encoded><![CDATA[<p><img src="http://crackedrabbitgaming.com/wp-content/uploads/simple/2009/01/guitar-hero-world-tour-8-106x150.jpg" alt="guitar-hero-world-tour-8" title="guitar-hero-world-tour-8" width="106" height="150" class="alignright size-thumbnail wp-image-168 border" />Why has it taken me this long to post a review for GHWT? Is it because:</p>
<ol>
<li>I didn&#8217;t buy it until just now, because I&#8217;ve been broke</li>
<li>the blistering speed of the new songs melded my hands to the guitar, leaving me unable to use a computer keyboard</li>
<li>I&#8217;ve been so addicted to GHtunes that I&#8217;ve spent every moment creating and playing new songs</li>
<li>although we bought it on day one, it&#8217;s not very good so we haven&#8217;t beaten it yet, and instead simply unlocked all the songs with a cheatcode and played the ones we liked in quickplay, then went back to RB2</li>
</ol>
<p>Yes, it&#8217;s the last one (though I&#8217;ve played it more than that).  How can a game that seems almost identical to RB be so much worse?  It&#8217;s the little things&#8230;<br />
(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2009/01/06/review-guitar-hero-world-tour/">Review: Guitar Hero World Tour</a> (1,657 words)</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2009. |
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		<title>Quick &#8220;Rock Band 2&#8243; Review</title>
		<link>http://crackedrabbitgaming.com/2008/09/15/quick-rock-band-2-review/</link>
		<comments>http://crackedrabbitgaming.com/2008/09/15/quick-rock-band-2-review/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 00:54:47 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Rock Band]]></category>

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		<description><![CDATA[Yesterday, I got up and played Rock Band 2 from around 8am until 10pm, with a few breaks to eat. I still have a lot to unlock. My roommates were gone, so I played the whole thing Solo &#8212; which is a great new feature. World Tour can be played alone, and since I&#8217;m pretty [...]
Related posts:<ol>
<li><a href='http://crackedrabbitgaming.com/2011/10/19/rock-band-expert-pro-drums-100-flawless-scores/' rel='bookmark' title='Rock Band: Expert Pro Drums 100% flawless scores'>Rock Band: Expert Pro Drums 100% flawless scores</a> <small>Here are some of the more notable 100%s I&#8217;ve gotten...</small></li>
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			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/products/rockband125.jpg" alt="Rock Band" title="Rock Band" class="alignright border" width="125" height="88" />Yesterday, I got up and played Rock Band 2 from around 8am until 10pm, with a few breaks to eat.  I still have a lot to unlock.  My roommates were gone, so I played the whole thing Solo &#8212; which is a great new feature.  World Tour can be played alone, and since I&#8217;m pretty good, I was able to amass stars and fans very quickly, which meant new venues kept unlocking and I didn&#8217;t have to replay many songs.  </p>
<p>There are a lot of features I have yet to try, but let me run down some of the biggest improvements (and worst removals) Harmonix has made, and suggest some more changes. I haven&#8217;t played online at all, so I can&#8217;t comment on that, nor do I have any of the new instruments.  I&#8217;m calling this a &#8220;quick&#8221; review only because I&#8217;m focusing on specific things that matter to us RB-obsessed players, not reviewing every part of the game.<br />
<span id="more-147"></span></p>
<p><img src="/pics/CRG-header-review-solid.gif" alt="Solid" /></p>
<dl class='review-indent'>
<dt>Solo World Tour</dt>
<dd>As previously mentioned.</dd>
<dt>Characters Not Tied to Instruments, No Band Leader</dt>
<dd>Now you can create a band, create up to 24 characters (per profile), and use any of them.  I drummed for most of the day, but when I got tired, I switched to vocals, and then to guitar &#8212; something that wasn&#8217;t possible in RB1. </dd>
<dt>Character Stand-ins</dt>
<dd>This is actually a great new addition, but you might not realize it at first.  If you go to your Band Profile, you can choose other characters you&#8217;ve made who will stand-in if you&#8217;re not playing as a full band (something we always wished for with RB1).  I created three new characters, and when I played Solo, they were there on guitar/bass/vocals.  Whenever there&#8217;s a lull in the instrument you&#8217;re playing, what does it show?  Not your character obviously, since you&#8217;re not playing.  It shows the guitarist (or whomever) playing their solo &#8212; and now you have your customized stand-in characters to watch!</p>
<p>	This also made me want to customize them more, so I switched characters throughout the day to build up their money and buy new clothes.  It really didn&#8217;t take much, as I only needed ~$500 to get all the stuff I wanted in most cases, but it was fun.  The only remaining issue is that you assign them specific instruments (not again, HMX!) to stand-in for, so if I play drums with my stand-in for bass, then some random character joins (unless I take the time to switch the stand-ins around).  They should have a few &#8220;universal&#8221; stand-ins you can select, so you&#8217;ll always have your characters playing.  </dd>
<dt>Drum Trainer / Fill Trainer</dt>
<dd>I had a lot of fun with this.  They give you a bunch of drum patterns, and you can change the speed on the fly.  100% a pattern and it&#8217;ll mark the speed you beat it at, so you can try for a higher speed, or see which ones you need work on.  It&#8217;s like a little mini-game that also really helps you improve.  The fill trainer is also great, and something I definitely need work on (remembering to do the fills while playing the main game is the big problem).</dd>
<dt>Challenges / Battle of the Bands</dt>
<dd>I actually didn&#8217;t play much of this yet, but there will be new ones often, which will really help increase the replay value of the game, and add incentive to buying full albums/packs.</dd>
<dt>No Fan Caps</dt>
<dd>In RB1, once you hit the cap, continuing to play meant you could <em>only lose fans</em> &#8212; stupid, right? Now, you&#8217;ll still gain fans, but at a certain point you won&#8217;t receive as many unless you switch to a higher difficulty.  When I switched to vocals on Medium, I had already hit the Medium &#8220;soft cap&#8221; (since I play everything else on Expert), but was still able to keep unlocking stuff.</dd>
<dt>Some new clothes, makeup, hats, piercings, etc.</dt>
<dd>While the main &#8220;stores&#8221; contain the same clothes as RB1, there&#8217;s a new &#8220;thrift store&#8221; as well as some other additions.  I don&#8217;t feel like it&#8217;s a very important part of the game, but other people may be slightly disappointed there isn&#8217;t more.  I&#8217;d like to see them work the characters into the game a little more in RB3, so there&#8217;s a more of a point to this.  Stand-ins is a start.  Really though, it&#8217;s all about the music.</dd>
<dt>The Setlist is Great</dt>
<dd>There were definitely some surprises.  Dinosaur Jr.&#8217;s &#8220;Feel the Pain&#8221; was a lot of fun on drums, as well as Alanis Morissette&#8217;s &#8220;You Oughta Know.&#8221;  There&#8217;s always some disappointment when my favorite songs are easy (and boring) to play, but at least they&#8217;ll be fun to sing with a group.  My most anticipated song, Silversun Pickups&#8217;s &#8220;Lazy Eye,&#8221; has over 100 tambourine hits in a row!  But it&#8217;s awesome.</dd>
<dt>Hiring Staff Members</dt>
<dd>I&#8217;m not sure they have a huge effect, but it helps if you&#8217;re going for money, or fans, to be able to pick someone who&#8217;ll boost that for you.  We didn&#8217;t care about money at all in RB1, but really needed fans, and this would have helped.</dd>
<dt>No Fail Mode / Setlists</dt>
<dd>I haven&#8217;t used this yet, but I&#8217;m so glad it&#8217;s finally here!  Drunk parties are not fun when everyone fails ten seconds into the song. Some non-drunks just aren&#8217;t very good, and refuse to play if they think they&#8217;re going to fail, so this fixes that, too.  RB2 can be used as a general karaoke machine now.</p>
<p>	Now Quickplay allows you to make a long setlist.</dd>
<dt>Minor Gameplay Tweaks</dt>
<dd>There are now drum solos (blue scroll, percentage counter), there are HOPO chords, and they increased the readability of HOPOs by adding dual grooves on both sides.</dd>
</dl>
<p><img src="/pics/CRG-header-review-cracked.gif" alt="Cracked" /></p>
<dl class='review-indent'>
<dt>World Tour is Mostly the Same</dt>
<dd>I really thought it would be a lot different, with less repetition, but aside from being able to play Solo and without band leaders, it&#8217;s mostly like RB1.  Of course now we all have tons of DLC, so that helps, but they need to do away with pre-made setlists entirely!  Make them <em>themed</em> setlists!  Have a randomly generated &#8220;80&#8242;s&#8221; setlist (that we can &#8220;reshuffle&#8221;), or let us create our own (forcing us to choose only 80&#8242;s songs). Make a &#8220;Southern Rock&#8221; setlist, a &#8220;Tier 6&#8243; setlist, and so on, so we can avoid songs we really hate, but still fall within the guidelines.</dd>
<dt>Some Interface Improvements, Lots Still Missing</dt>
<dd>Using the music store interface for the song selection is great. It shows the album art, and sorting is much better.  You can hold a button (bass pedal on drums, Right Bumper on controller, etc.) to bring up a list of headings (genres, A-Z, decades &#8212; whatever you&#8217;re sorting it by) and skip directly to what you want.  You can also just tap the button to jump to the next heading.  No more holding &#8220;down&#8221; for ten minutes!</p>
<p>	While that&#8217;s a big improvement, there are still a lot of things missing.  How do I get back to the main menu?  What?  I still have to hit &#8220;B&#8221; fifty times?  They need a &#8220;quick menu&#8221; assigned to a button that you can bring up at any time to perform various tasks.  More improvements in the next item.
	</dd>
<dt>Needs More Profiles!  For Everything!</dt>
<dd>I could write an entire book on this subject (being a web designer, usability is a big thing for me), but let me try to be brief.</p>
<p>	Your current calibration setting should be displayed on the main screen, so you always know you&#8217;re on the correct setting.  There should be customizable calibration profiles (that you can name, like &#8220;John&#8217;s house&#8221;).  I know the new guitar has auto calibration, but why have to do it every time?  Calibrate something once, why calibrate it again? (&#8220;&#8230;psycho killer, Qu&#8217;est-ce que c&#8217;est? fa fa fa fa fa fa fa&#8221;&#8211;sorry.)  Speaking of calibration, let me play a song to test the calibration immediately! Don&#8217;t require me to back all the way out, go through quickplay, test the song, quit, back to calibration, etc. etc.!</p>
<p>	It should save your previous band arrangement, and load it immediately.  You should not have to pick your character every time, there should be a &#8220;change band members&#8221; option available for when you do want to.  Give us &#8220;band profiles&#8221; for often-selected arrangements (e.g., Profile 1: Character &#8220;Amy&#8221; on bass, character &#8220;Tommy&#8221; on drums, etc.).  Make a thumbnail button for each profile with a picture of the characters on their respective instruments, so we can quickly switch between them.</p>
</dd>
</dl>
<p><img src="/pics/CRG-header-review-broken.gif" alt="Broken" /></p>
<dl class='review-indent'>
<dt>No Stars Shown&#8230;Pretty Much Anywhere.</dt>
<dd><a href="http://www.rockband.com/forums/showthread.php?t=78834">People. Are. Pissed.</a> Myself included.  Ever since the original Guitar Hero, your &#8220;stars&#8221; were displayed right next to the songs.  This way you could scroll down and see how you were doing, and see which songs you needed to improve on.  For the hardcore players, this is essential. Rock Band 2 &#8212; they&#8217;re gone.  Not in quickplay, nowhere.  The only place the stars are saved is in World Tour, on <em>single song sets</em>.  But that would require you to hunt through all the venues to find the song you want to play.</p>
<p>	There are some issues here.  Since there&#8217;s no &#8220;solo tour&#8221; list like in RB1, they would have to be displayed in (solo) Quickplay. But as it is, you select your difficulty <em>after</em> selecting the song, so they just need to reverse that, or copy the way DDR does it.  DDR lets you double-tap up or down to switch your difficulty on the songlist, and it changes your &#8220;grades&#8221; in real time to reflect that.  This NEEDS a patch.</p>
<p>	Rock Band 2 also needs a &#8220;score sync&#8221; feature, so you can play either RB1 or 2, and it&#8217;ll update all your scores <em>from</em> the leaderboards.  Seriously, for the hardcore players, this is the stuff that matters the <strong>most</strong>.</dd>
</dl>
<p><img src="/pics/CRG-header-review-conc.gif" alt="Conclusion" /></p>
<div class='review-indent'>So that&#8217;s a healthy amount of bitching, but of course I still love the game, and there are some very necessary improvements they&#8217;ve made.  Now we just need to wait for a patch for some of the other little things.  Obviously everyone plays the game differently and for different reasons, so it&#8217;s impossible to please everyone &#8212; but things like removing the stars pleases no one.  </p>
<p>For the amount of new music you get, this is an automatic purchase for a lot of people, and it should be.  The value is immense even without the new features, and a few things alone, like No Fail, and the new sorting methods, are worth the price if you play this as much as we do.
</p></div>
<p>Related posts:<ol>
<li><a href='http://crackedrabbitgaming.com/2011/10/19/rock-band-expert-pro-drums-100-flawless-scores/' rel='bookmark' title='Rock Band: Expert Pro Drums 100% flawless scores'>Rock Band: Expert Pro Drums 100% flawless scores</a> <small>Here are some of the more notable 100%s I&#8217;ve gotten...</small></li>
</ol></p>]]></content:encoded>
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		<title>Dark Sector, and Poor Game Design</title>
		<link>http://crackedrabbitgaming.com/2008/05/19/dark-sector-and-poor-game-design/</link>
		<comments>http://crackedrabbitgaming.com/2008/05/19/dark-sector-and-poor-game-design/#comments</comments>
		<pubDate>Mon, 19 May 2008 09:30:10 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
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		<description><![CDATA[My roommate just signed up for GameFly, and got Dark Sector. I was never really all that interested in the game, but I figured I might as well play it since he&#8217;s only renting it. I&#8217;m not going to write a full review since I haven&#8217;t finished it (and probably never will), but I want [...]
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			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/products/darksector_1.jpg" alt="darksector_1.jpg" title="darksector_1.jpg" class="alignright border" width="125" height="177" />My roommate just signed up for GameFly, and got Dark Sector.  I was never really all that interested in the game, but I figured I might as well play it since he&#8217;s only renting it.  I&#8217;m not going to write a full review since I haven&#8217;t finished it (and probably never will), but I want to talk about a few things.  For the record, I got to chapter 7 (out of 10) before I stopped playing.</p>
<h2>Quick Thoughts</h2>
<p>Dark Sector isn&#8217;t a terrible game if you&#8217;re a fan of the genre, but there are a lot of weaknesses.  Enemies respawn far too often, which amounts to you ducking behind a wall for ten minutes shooting the same enemies.  It copies Gears of War too much, including things that don&#8217;t make sense: as <a href="http://www.giantbomb.com/2008/04/25/gears-of-war-krull-awesome-dark-sector/">GiantBomb</a> pointed out, your running and sprinting speed is the same as GoW &#8212; which makes no sense here as Hayden (your character) is a skinny guy, not a giant man in armor.</p>
<p>The &#8220;glaive&#8221; is great, and is one of the only things that sets this game apart.  It&#8217;s a blade that acts as a boomerang; throw it to slice enemies in half, and it&#8217;ll come back to you.  You&#8217;ll gain an &#8220;aftertouch&#8221; ability which lets you slow down time and actually direct the glaive mid-flight, which is what I spent most of the game doing.</p>
<p>Aside from that it&#8217;s a pretty standard shooter.</p>
<p>(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2008/05/19/dark-sector-and-poor-game-design/">Dark Sector, and Poor Game Design</a> (1,010 words)</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2008. |
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		<title>Podcast #1 &#8211; Space Invaders Extreme, Nanostray 2</title>
		<link>http://crackedrabbitgaming.com/2008/04/15/podcast-1-space-invaders-extreme-nanostray-2/</link>
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		<pubDate>Tue, 15 Apr 2008 16:50:09 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
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		<description><![CDATA[We finally got on the bandwagon! I&#8217;ve been really busy lately, so I haven&#8217;t had time to make videos or write reviews, but I really wanted to talk about these two DS games. I got my friend Neofletcher to do a podcast with me, since he&#8217;s also obsessed with the DS. Both of these podcasts [...]
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			<content:encoded><![CDATA[<p>We finally got on the bandwagon!  I&#8217;ve been really busy lately, so I haven&#8217;t had time to make videos or write reviews, but I really wanted to talk about these two DS games.  I got my friend Neofletcher to do a podcast with me, since he&#8217;s also obsessed with the DS.</p>
<p>Both of these podcasts are very in-depth (i.e., LONG), and we really just did them for fun.  We&#8217;ll try to make future podcasts shorter.  Originally it was going to be a single podcast, but I decided to split it in two because of the length.</p>
<p>See videos for both games at the bottom of this post.</p>
<h2>Part 1: Space Invaders Extreme (Tommy Gun + Neofletcher)</h2>
<p>This is an update to Space Invaders, similar to what they did with Pac-Man CE on Live Arcade. New enemies, new weapons, and best of all, the whole game thumps to the music (think Rez, Lumines)!  As of this recording it&#8217;s an import, but it&#8217;s coming to the US on June 17th.</p>
<p><strong>20 minutes, 8MB:</strong></p>
<p><a href="http://crackedrabbitgaming.com/download/podcasts/CRGcast-01a-Space-Invaders-Extreme.mp3"><img src="/pics/CRG-download-podcast.gif" alt="Download Podcast" /></a></p>
<p><strong>Corrections and Additional Info:</strong><br />
It&#8217;s called &#8220;Fever Time&#8221; not &#8220;Frenzy.&#8221;</p>
<p>I found out that the bosses in the PSP version are not shrunk down, it actually is a differently shaped field than on the DS, although they remove the borders on the PSP to give it <em>slightly</em> more height than the main PSP levels.</p>
<h2>Part 2: Nanostray 2 (Tommy Gun + Neofletcher)</h2>
<p>A sequel, this is a very traditional shmup (more so than Nanostray 1). Has D-pad control or touch-screen control.</p>
<p><strong>43 minutes, 17MB:</strong></p>
<p><a href="http://crackedrabbitgaming.com/download/podcasts/CRGcast-01b-Nanostray-2.mp3"><img src="/pics/CRG-download-podcast.gif" alt="Download Podcast" /></a></p>
<p>(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2008/04/15/podcast-1-space-invaders-extreme-nanostray-2/">Podcast #1 &#8211; Space Invaders Extreme, Nanostray 2</a> (16 words)</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2008. |
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<enclosure url="http://crackedrabbitgaming.com/download/podcasts/CRGcast-01a-Space-Invaders-Extreme.mp3" length="8310912" type="audio/mpeg" />
<enclosure url="http://crackedrabbitgaming.com/download/podcasts/CRGcast-01b-Nanostray-2.mp3" length="17989760" type="audio/mpeg" />
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		<title>Review: &#8220;Project: Snowblind&#8221; (Xbox, PS2, PC)</title>
		<link>http://crackedrabbitgaming.com/2008/02/07/review-project-snowblind-xbox-ps2-pc/</link>
		<comments>http://crackedrabbitgaming.com/2008/02/07/review-project-snowblind-xbox-ps2-pc/#comments</comments>
		<pubDate>Thu, 07 Feb 2008 07:17:37 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
				<category><![CDATA[Reviews]]></category>

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		<description><![CDATA[Quick Summary: Project: Snowblind is an FPS that&#8217;s essentially Deus Ex 3, but they changed the name and focused more on standard FPS action. It&#8217;s a mostly linear game with lots of weapons, and a few &#8220;powers&#8221; you can use. I loved Deus Ex, but halfway through my save file got corrupted, and I couldn&#8217;t [...]
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			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/products/projectsnowblind125.jpg" alt="projectsnowblind125.jpg" title="projectsnowblind125.jpg" class="alignright border" width="125" height="177" />
<div class='infobox'>
<strong>Quick Summary:</strong><br />
<em>Project: Snowblind</em> is an FPS that&#8217;s essentially <em>Deus Ex 3</em>, but they changed the name and focused more on standard FPS action.  It&#8217;s a mostly linear game with lots of weapons, and a few &#8220;powers&#8221; you can use.
</div>
<p>I loved Deus Ex, but halfway through my save file got corrupted, and I couldn&#8217;t finish it.  I really love cyberpunk, so this game really interested me.  After I beat it, I made some videos of it, and decided I might as well review it while I was at it.  This was about a year ago, and all this content has been sitting on my hard drive since then.  So, while this review was mostly done, keep in mind that I may have left some things out.  Links to both videos are in the review below.</p>
<p>(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2008/02/07/review-project-snowblind-xbox-ps2-pc/">Review: &#8220;Project: Snowblind&#8221; (Xbox, PS2, PC)</a> (879 words)</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2008. |
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		<title>Review: &#8220;Prince of Persia: The Sands of Time&#8221;</title>
		<link>http://crackedrabbitgaming.com/2008/01/04/review-prince-of-persia-the-sands-of-time/</link>
		<comments>http://crackedrabbitgaming.com/2008/01/04/review-prince-of-persia-the-sands-of-time/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 18:02:27 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
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		<description><![CDATA[With the writer&#8217;s strike still on, I&#8217;ve had more time to play games, and I just beat this game a few minutes ago. It got such great reviews that I&#8217;ve wanted to play it for a while. After finishing it, do I now wish I had a magic dagger that would let me rewind time [...]
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			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/products/pop-sot125.jpg" alt="pop-sot125.jpg" title="pop-sot125.jpg" class="alignright border" width="125" height="177" />With the <a href="http://en.wikipedia.org/wiki/2007_Writers_Guild_of_America_strike">writer&#8217;s strike</a> still on, I&#8217;ve had more time to play games, and I just beat this game a few minutes ago.  It got such great reviews that I&#8217;ve wanted to play it for a while.  After finishing it, do I now wish I had a magic dagger that would let me rewind time to avoid ever playing it?</p>
<div class='infobox'>
&#8220;Prince of Persia: The Sands of Time&#8221; is the first of the Sands trilogy. You play as the Prince, with the ability to rewind time.  It contains 3rd person platforming and puzzle solving, as well as sword-based combat.
</div>
<p>(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2008/01/04/review-prince-of-persia-the-sands-of-time/">Review: &#8220;Prince of Persia: The Sands of Time&#8221;</a> (1,064 words)</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2008. |
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		<title>Review: &#8220;Rock Band&#8221; Part 2: Bullet points!</title>
		<link>http://crackedrabbitgaming.com/2008/01/02/review-rock-band-part-2-bullet-points/</link>
		<comments>http://crackedrabbitgaming.com/2008/01/02/review-rock-band-part-2-bullet-points/#comments</comments>
		<pubDate>Wed, 02 Jan 2008 14:34:28 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
				<category><![CDATA[Articles and Rants]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Rock Band]]></category>

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		<description><![CDATA[This is part 2 of my review, also see part 1. Quick Summary: Rock Band is Guitar Hero/Drum Hero/Karaoke Revolution combined. Made by Harmonix, the creators of Guitar Hero, it&#039;s the ultimate party music game. The game is awesome. I&#8217;m not going to focus on all the little good things here, so let me just [...]
Related posts:<ol>
<li><a href='http://crackedrabbitgaming.com/2011/10/19/rock-band-expert-pro-drums-100-flawless-scores/' rel='bookmark' title='Rock Band: Expert Pro Drums 100% flawless scores'>Rock Band: Expert Pro Drums 100% flawless scores</a> <small>Here are some of the more notable 100%s I&#8217;ve gotten...</small></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/products/rockband125.jpg" alt="Rock Band" title="Rock Band" class="alignright border" width="125" height="88" />This is part 2 of my review, also see <a href="http://crackedrabbitgaming.com/2008/01/02/review-rock-band-part-1-hardware-difficulty-modes/">part 1</a>.</p>
<div class='infobox'>
<strong>Quick Summary:</strong> Rock Band is Guitar Hero/Drum Hero/Karaoke Revolution combined. Made by Harmonix, the creators of Guitar Hero, it&#039;s the ultimate party music game.
</div>
<p><span id="more-119"></span></p>
<p><img src="/pics/CRG-header-review-solid.gif" alt="Solid" /></p>
<dl class='review-indent'>
<dt>The game is awesome.</dt>
<dd>I&#8217;m not going to focus on all the little good things here, so let me just say that I love the game.  There are some major usability issues that I&#8217;ll be discussing in the future, but the venues, characters, and core gameplay are fantastic.</dd>
<dt>Stars are displayed <strong>as you earn them</strong>.</dt>
<dd>You always know exactly how well you&#8217;re doing because the stars have orange circles around them.  They fill up as you&#8217;re playing, and when you earn another star it &#8220;dings.&#8221;  This can anger you when you&#8217;re <em>one pixel</em> away from five stars, but it also creates some cool moments.	I finished the Vocal Solo Tour on Medium (my voice sucks). On a few of the songs, I just <em>barely</em> got five stars.  I was singing &#8220;Suffragette City,&#8221; and at the end saw I was so close to five stars. I had already activated my overdrive, and just had a tiny bit left. The very last part of the song isn&#8217;t singing, it&#8217;s just yelling &#8220;Suff-ra-gette!&#8221; at the right time.  Well I literally got five stars on the last <em>syllable</em> of the song!</dd>
<dt>The solo buttons on the guitar make tapping much easier.</dt>
<dd>Not just during the official solo sections, but for any HOPOs, you can use your right hand to hit the small orange button since it&#8217;s so close to the strum bar.</dd>
<dt>The audience sings along.</dt>
<dd>During certain parts of the song, the audience will actually sing along in the background. It&#8217;s great.</dd>
</dl>
<p><img src="/pics/CRG-header-review-cracked.gif" alt="Cracked" /></p>
<dl class='review-indent'>
<dt>The avatars are tied to their instruments.</dt>
<dd>This part was really confusing me until I actually played it. When you create a character, you do it with the instrument you&#8217;re using.  After that, you can ONLY use that character on that instrument!  So when I went to play the Solo Tour, I had to create TWO more characters in order to sing and play guitar, since my original character could ONLY play the drums.  Stupid. This was because our singer and guitarist were on different Xbox profiles. You also can never change height/weight/face of your character, so choose wisely! (You can change hair/clothes later.)</dd>
<dt>To buy new songs, you need to quit to the dashboard.</dt>
<dd>There&#8217;s no in-game menu for it, you actually have to quit the game, go to the dashboard, find Rock Band on marketplace, then buy songs. It&#8217;s just one giant list, and will be very cluttered once more songs are available. (And be careful not to buy a song pack, and also buy the songs again individually.)</dd>
<dt>Fan limit depends on lowest difficulty.</dt>
<dd>In BWT mode, there is a cap on the number of fans you can get, depending on the lowest difficulty someone is playing on.  So if ONE person is playing on Medium, and the others are playing on Expert, Medium counts.  You&#8217;ll still gain money, but no more fans once you&#8217;re at the limit.  For a longer discussion on this, see my future posts.</dd>
<dt>Drum bass notes &#8220;bounce&#8221; the screen.</dt>
<dd>Every time you hit a bass note on the drums, the drum lanes &#8220;bounce&#8221; on screen.  It&#8217;s very subtle, but I find it pretty annoying. I&#8217;m already getting tunnel vision from the game, and this doesn&#8217;t help.  Maybe it&#8217;s cool on Easy, but on the harder difficulties there are constant bass notes.  I don&#8217;t really notice it much anymore, but then what&#8217;s the point?  If you see it, it&#8217;s annoying; if you don&#8217;t, why bother putting it in?</dd>
<dt>DLC songs are not well implemented</dt>
<dd>When you buy new songs, they will appear in Random setlists, or you can use them in &#8220;make your own&#8221; sets. It&#8217;s better than nothing, but I really hope they&#8217;ll change this.  More about this in future posts.</dd>
</dl>
<p><img src="/pics/CRG-header-review-broken.gif" alt="Broken" /></p>
<dl class='review-indent'>
<dt>Band Leader</dt>
<dd>You need to choose a &#8220;band leader&#8221; to play BWT mode. After they&#8217;re chosen, they ALWAYS have to be playing, and can&#8217;t switch instruments. So if you start with the leader on drums, and later want to play guitar/mic with someone, you can&#8217;t.  Someone will always have to play the drums, or you&#8217;ll have to start a new band or play quickplay.  <strong>Recommendation:</strong>  make the guitarist the leader, since you&#8217;ll probably always have someone on guitar. If you want to play BWT by yourself (must play two instruments), make the vocalist the leader, and then you can switch your other instrument whenever you want. You CAN change your band name whenever you want, so that&#8217;s good.
</dd>
</dl>
<p><img src="/pics/CRG-header-review-conc.gif" alt="Conclusion" /></p>
<div class='review-indent'>
The future is definitely bright for Rock Band. They&#8217;re offering new song downloads every single week, with full albums to come. Two dollars per song is more than I had hoped they&#8217;d be, but you have to remember you&#8217;re basically getting three games in one here.  They are offering some songs for $1, but it&#8217;s only for a limited time. You also aren&#8217;t forced to buy bundles, so that&#8217;s great.  The game is so solid, with new songs coming in all the time, you could be playing this for years and years. I know I will be.
</div>
<p>Related posts:<ol>
<li><a href='http://crackedrabbitgaming.com/2011/10/19/rock-band-expert-pro-drums-100-flawless-scores/' rel='bookmark' title='Rock Band: Expert Pro Drums 100% flawless scores'>Rock Band: Expert Pro Drums 100% flawless scores</a> <small>Here are some of the more notable 100%s I&#8217;ve gotten...</small></li>
</ol></p>]]></content:encoded>
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		<title>Review: &#8220;Rock Band&#8221; Part 1: hardware, difficulty, modes</title>
		<link>http://crackedrabbitgaming.com/2008/01/02/review-rock-band-part-1-hardware-difficulty-modes/</link>
		<comments>http://crackedrabbitgaming.com/2008/01/02/review-rock-band-part-1-hardware-difficulty-modes/#comments</comments>
		<pubDate>Wed, 02 Jan 2008 13:28:10 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
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		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Rock Band]]></category>

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		<description><![CDATA[Note: we have it for the Xbox 360. Each person needs to be signed into an Xbox profile (it can be the same one). Some things may be a bit different on PS3. I started writing this review right after getting the game, two months ago, and have since added to it. There is so [...]
Related posts:<ol>
<li><a href='http://crackedrabbitgaming.com/2011/10/19/rock-band-expert-pro-drums-100-flawless-scores/' rel='bookmark' title='Rock Band: Expert Pro Drums 100% flawless scores'>Rock Band: Expert Pro Drums 100% flawless scores</a> <small>Here are some of the more notable 100%s I&#8217;ve gotten...</small></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/products/rockband125.jpg" alt="Rock Band" title="Rock Band" class="alignright border" width="125" height="88" />Note: we have it for the Xbox 360.  Each person needs to be signed into an Xbox profile (it can be the same one).  Some things may be a bit different on PS3.  </p>
<p>I started writing this review right after getting the game, two months ago, and have since added to it.  There is so much more to say about the game, though, that I have left some things out to talk about later.  I have broken it into two parts, and apologize for the unorganized format.  It&#039;s not so much a review as it is a discussion.</p>
<div class='infobox'>
<strong>Quick Summary:</strong> Rock Band is Guitar Hero/Drum Hero/Karaoke Revolution combined. Made by Harmonix, the creators of Guitar Hero, it&#039;s the ultimate party music game.
</div>
<p><span id="more-111"></span></p>
<h2>Instruments:</h2>
<p>I actually love the guitar. The neck is a bit smaller, so it doesn&#8217;t hurt my fingers as much (I have small hands), but it&#8217;s also longer, which is nice. I absolutely love the feel of the fret buttons, it&#8217;s something you really just have to try.  The strum bar is&#8230;weird.  It&#8217;s kind of nice because you don&#8217;t have to move it very far, so you can alt strum really fast.  However, there&#8217;s no click, and it&#8217;s so &#8220;soft&#8221; that it&#8217;s not as easy to keep a constant rhythm.  So far it has not broken, after two months of play.</p>
<p>The drums: well, I&#8217;m pretty biased here, because I play Drummania on a Yamaha DTXplorer set in my room.  So, compared to that, these aren&#8217;t great.  But compared to the home drummania controller, these are way better.</p>
<p>The drum pads are hard, and LOUD.  It takes some getting used to the placement of them, and they almost drown out the music.  Mine don&#8217;t register rolls very well, which is a problem others have had.  This is serious.  There are songs that I&#8217;ve failed on Hard, because it has a string of red notes, and the drum simply can&#8217;t keep up with it, even though I&#8217;m hitting them.  I&#8217;m going to get a replacement and hope it&#8217;s better.  I&#8217;ve done the &#8220;tape mod&#8221; and <a href="http://crackedrabbitgaming.com/2007/12/28/an-i-mal/">beat the game on Expert</a>, but it&#8217;s not perfect.</p>
<p>I was worried about the bass pedal, but it&#8217;s actually better than I expected, and pretty easy to press.  Be careful not to step too hard in the middle of it, because you can feel it flex and other people have broken theirs. After beating Expert, I now loathe the pedal.  It <em>is</em> okay for a plastic pedal, but boy does it wear out your leg.  Since there&#8217;s no rebound, it&#8217;s very hard to sustain rapid beats.  I hope to do one of the &#8220;real bass pedal mods.&#8221;</p>
<p>I also didn&#8217;t get the official &#8220;Rock Band&#8221; drumsticks, I got cheaper, rough (blank) ones. I wouldn&#8217;t use them anyway, since I have my own, but hey, I want some Rock Band drumsticks.</p>
<p>The microphone is good. Just a USB mic, but it&#8217;s solid, with a Rock Band logo.</p>
<h2>Difficulty:</h2>
<p>I was worried about the guitar difficulty, but now I&#8217;m totally fine with it. It IS easier than Guitar Hero (save for the DLC), but that doesn&#8217;t mean it&#8217;s boring.  Since the guitar takes some getting used to, it&#8217;s probably a good thing they didn&#8217;t rival GH3.  Plus, GH3 was hard for the sake of being hard, where RB is more logical.</p>
<p>When we started the BWT mode, I played drums on Expert.  Compared to Drummania, it&#8217;s considerably easier.  Due to my dislike of the pedal, and the fact that my other bandmates (roommates) play on Easy/Medium, I just play on Hard for the BWT.  There&#8217;s no incentive to play higher, and we play for long periods at a time.  The only other complaint is the lack of hyperspeed!  I play Drummania on 3.5x hi-speed, and some of these songs really need it.</p>
<h2>Difficulty Requirements:</h2>
<p>In BWT mode, some setlists must be played with everyone on Hard/Expert, which some people don&#8217;t like.  I don&#8217;t mind it, it gives the game legs &#8212; keep playing and you&#8217;ll get better, and there will be new stuff you can do.  But for people who don&#8217;t like it, maybe they should have made it like the wagers (e.g., &#8220;get five stars for double the fans&#8221;).  Play on Hard and you&#8217;ll get something extra if you pass it.  At the very least, I wish the <em>setlist</em> had an icon next to it telling you what difficulty is required.  It&#8217;s frustrating going through all the venues, finding a setlist you want to play, and <em>then</em> finding out it&#8217;s too hard for my roommates.</p>
<h2>Logo Creator:</h2>
<p>The logo creator is cool, and easy to use.  You can grab different pieces of art, change the size/rotation/color, and use multiple layers.  The annoying thing is that it takes a million button clicks!  You have to select a layer, then select &#8220;modify,&#8221; then &#8220;rotate,&#8221; etc.  It would be much better to have quick-menus when you pull the triggers.  Hold L to select a layer, hold R to select modification &#8212; that sort of thing.</p>
<h2>Rock Band vs. Karaoke Revolution:</h2>
<p>I have Karaoke Revolution, and we&#8217;ve had big parties where we all play. But somehow, the RB karaoke is even better, and shouldn&#8217;t be underestimated. The scoring is even better in RB.</p>
<p>KR has a meter you need to fill up by singing on pitch.  On Expert, you have a bigger meter.  RB is different, in that you actually can be a little off pitch on the easier difficulties, but on Expert the &#8220;pitch line&#8221; is thinner so you need to be more accurate.  In other words, in KR your pitch has to be dead-on, <em>most of the time</em>.  In RB your pitch can be slightly off the entire time.</p>
<p>The only downside is that RB doesn&#8217;t have duet mode with the band.</p>
<h2>Tutorials:</h2>
<p>The tutorials are pretty cool, because they&#8217;re taught by people from the bonus song bands.  The vocal tutorial is taught by Helen from Vagiant, while the drum one is taught by the dude from The Konks.  I didn&#8217;t bother with the guitar tutorial.</p>
<h2>Practice Mode:</h2>
<p>You can change the speed of the replay by pressing the D-pad, which is great, because it also automatically loops the section you chose.  So you can just keep playing it, gradually speeding it up, without ever stopping.</p>
<h2>Disconnected instruments:</h2>
<p>Just a tip:  we accidentally bumped the cord or something, and the mic said it was disconnected.  Even after completely unplugging, and plugging it back into the hub, it wouldn&#8217;t work. The same thing happened with the drum later that night.  If that happens, <strong>unplug the whole hub from the Xbox, then reconnect it</strong>.</p>
<p><a href="http://crackedrabbitgaming.com/2008/01/02/review-rock-band-part-2-bullet-points/">Read part 2 of the review &raquo;</a></p>
<p>Related posts:<ol>
<li><a href='http://crackedrabbitgaming.com/2011/10/19/rock-band-expert-pro-drums-100-flawless-scores/' rel='bookmark' title='Rock Band: Expert Pro Drums 100% flawless scores'>Rock Band: Expert Pro Drums 100% flawless scores</a> <small>Here are some of the more notable 100%s I&#8217;ve gotten...</small></li>
</ol></p>]]></content:encoded>
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		<title>Guest Review: Guitar Hero III</title>
		<link>http://crackedrabbitgaming.com/2007/12/05/guest-review-guitar-hero-iii/</link>
		<comments>http://crackedrabbitgaming.com/2007/12/05/guest-review-guitar-hero-iii/#comments</comments>
		<pubDate>Wed, 05 Dec 2007 09:16:47 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://crackedrabbitgaming.com/2007/12/05/guest-review-guitar-hero-iii/</guid>
		<description><![CDATA[My own quick thoughts on GH3: It&#8217;s a solid game. It&#8217;s fun, with great songs, but a lot of it is hard for the sake of being hard. The timing window is much bigger, which makes for sloppy playing. You can pretty much just mash the buttons during the solos. Speaking of mashing, that&#8217;s basically [...]
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			<content:encoded><![CDATA[<div class='infobox'>
<img src="/wp-content/uploads/products/guitar-hero-logo-125.jpg" alt="guitar-hero-logo-125.jpg" title="guitar-hero-logo-125.jpg" class="alignright border" width="125" height="90" /><strong>My own quick thoughts on GH3:</strong> It&#8217;s a solid game. It&#8217;s fun, with great songs, but a lot of it is hard for the sake of being hard.  The timing window is much bigger, which makes for sloppy playing.  You can pretty much just mash the buttons during the solos.  </p>
<p>Speaking of mashing, that&#8217;s basically what you have to do during &#8220;Raining Blood&#8221; Expert (&#8220;Mosh 1&#8243; section).  After trying it around ten times, I got sick of it and quit, even though it was the only song I had left to beat on Expert, not counting the end boss.  Then I got Rock Band.  I have not played GH3 since.  The Guitar Hero series will always have a place, especially playing solo; but without Harmonix, it&#8217;s missing something &#8212; and I don&#8217;t mean drums and a mic.
</p></div>
<p>I read the following review of Guitar Hero 3 on a forum, and loved it. It really sums up a lot of people&#8217;s feelings about GH3, even if they couldn&#8217;t verbalize them.  I asked the writer&#8217;s permission to repost it here, and he agreed.  So here is the full review, by <strong>ThunderPeel2001</strong>:<br />
(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2007/12/05/guest-review-guitar-hero-iii/">Guest Review: Guitar Hero III</a> (1,049 words)</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2007. |
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		<title>Some Thoughts on TimeShift</title>
		<link>http://crackedrabbitgaming.com/2007/11/18/some-thoughts-on-timeshift/</link>
		<comments>http://crackedrabbitgaming.com/2007/11/18/some-thoughts-on-timeshift/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 06:10:51 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
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		<description><![CDATA[I had been looking forward to TimeShift for a while, but getting closer to release my excitement had been waning a bit. People sounded a bit unimpressed, the time powers weren&#8217;t really as interesting as they first seemed, and the delays meant it was no longer as groundbreaking as it may have been. I was [...]
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			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/products/timeshift125.jpg" alt="timeshift125.jpg" title="timeshift125.jpg" class="alignright border" width="125" height="176" />I had been looking forward to TimeShift for a while, but getting closer to release my excitement had been waning a bit.  People sounded a bit unimpressed, the time powers weren&#8217;t really as interesting as they first seemed, and the delays meant it was no longer as groundbreaking as it may have been.  I was able to borrow the Xbox 360 version from a friend, so I quickly played through it (I think it only took around 10 hours to beat).  Overall, it was a fun, solid game.  But, I feel like there were many things they missed out on.</p>
<div class='spacer'>&nbsp;</div>
<p>(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2007/11/18/some-thoughts-on-timeshift/">Some Thoughts on TimeShift</a> (629 words)</p>
<hr />
<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2007. |
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		<title>Quick Review: &#8220;The Chronicles of Riddick: Escape from Butcher Bay&#8221; (Xbox)</title>
		<link>http://crackedrabbitgaming.com/2007/09/16/quick-review-the-chronicles-of-riddick-escape-from-butcher-bay-xbox/</link>
		<comments>http://crackedrabbitgaming.com/2007/09/16/quick-review-the-chronicles-of-riddick-escape-from-butcher-bay-xbox/#comments</comments>
		<pubDate>Sun, 16 Sep 2007 16:53:51 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://crackedrabbitgaming.com/2007/09/16/quick-review-the-chronicles-of-riddick-escape-from-butcher-bay-xbox/</guid>
		<description><![CDATA[I&#8217;ve had this game sitting on my shelf for over a year. With the remake coming out, I figured I&#8217;d at least throw it in and play for a little bit, and then wait for the remake to actually finish the game. Well, guess what? I got hooked on it. Finally I checked online to [...]
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			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/products/riddick-125.jpg" alt="riddick-125.jpg" title="riddick-125.jpg" class="alignright border" width="125" height="180" />I&#8217;ve had this game sitting on my shelf for over a year. With the remake coming out, I figured I&#8217;d at least throw it in and play for a little bit, and then wait for the remake to actually finish the game.  Well, guess what?  I got hooked on it. Finally I checked online to see about how far I was, and I was halfway through, so I decided to just finish it (total of four sittings). I don&#8217;t think I even need to say that I absolutely loved it.  </p>
<p>The good thing is that the game saves all the checkpoints, so you can replay any part you want &#8212; so as long as the same is true about the remake, I won&#8217;t have to play through the entire game again (not that that would be a bad thing). I&#8217;m hoping one of my roommates will get it and beat it, so I can just go back and play my favorite parts, and the new content.</p>
<p>So what&#8217;s so great about this game? Well&#8230;<br />
(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2007/09/16/quick-review-the-chronicles-of-riddick-escape-from-butcher-bay-xbox/">Quick Review: &#8220;The Chronicles of Riddick: Escape from Butcher Bay&#8221; (Xbox)</a> (893 words)</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2007. |
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		<title>Hardware Review: Thylus (DS thumb stylus)</title>
		<link>http://crackedrabbitgaming.com/2007/04/26/hardware-review-thylus-ds-thumb-stylus/</link>
		<comments>http://crackedrabbitgaming.com/2007/04/26/hardware-review-thylus-ds-thumb-stylus/#comments</comments>
		<pubDate>Thu, 26 Apr 2007 14:24:18 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://crackedrabbitgaming.com/2007/04/26/hardware-review-thylus-ds-thumb-stylus/</guid>
		<description><![CDATA[Update: Since posting this review, I created a promo video for Thylus. &#8212;&#8212; The Thylus is a thumb stylus designed for PDAs, Nintendo DSs, and other touch screen devices. The makers were nice enough to send us a few to test out. We tested them on a DS, DS Lite, and many different games. (...)Read [...]
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			<content:encoded><![CDATA[<p><a href="/pics/thylus/thylus-LG.jpg"><img src="/pics/thylus/thylus.jpg" class='alignright border' alt="" /></a><strong>Update:</strong> Since posting this review, I created a <a href="http://crackedrabbitgaming.com/2008/04/06/thylus-promo-video/">promo video for Thylus</a>.<br />
&#8212;&#8212;</p>
<p>The Thylus is a thumb stylus designed for PDAs, Nintendo DSs, and other touch screen devices.   The makers were nice enough to send us a few to test out.  We tested them on a DS, DS Lite, and many different games.<br />
(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2007/04/26/hardware-review-thylus-ds-thumb-stylus/">Hardware Review: Thylus (DS thumb stylus)</a> (1,211 words)</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2007. |
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		<title>Review: Oddworld Stranger&#8217;s Wrath (Xbox) &#8212; More than an FPS?</title>
		<link>http://crackedrabbitgaming.com/2006/10/05/review-oddworld-strangers-wrath-xbox-more-than-an-fps/</link>
		<comments>http://crackedrabbitgaming.com/2006/10/05/review-oddworld-strangers-wrath-xbox-more-than-an-fps/#comments</comments>
		<pubDate>Fri, 06 Oct 2006 03:54:34 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
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		<guid isPermaLink="false">http://crackedrabbitgaming.com/2006/10/05/review-oddworld-strangers-wrath-xbox-more-than-an-fps/</guid>
		<description><![CDATA[One of the comments made about Oddworld Stranger&#8217;s Wrath was that it&#8217;s basically just an FPS, despite its attempts not to be. There are some drastic differences between this and most FPS games, at least on the surface, but what does it amount to in the end? Quick Summary: You play as the Stranger. Use [...]
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			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/products/oddworldsw125h.jpg" alt="oddworldsw125h.jpg" title="oddworldsw125h.jpg" class="alignright border" width="88" height="125" />One of the comments made about Oddworld Stranger&#8217;s Wrath was that it&#8217;s basically just an <acronym title="First Person Shooter">FPS</acronym>, despite its attempts not to be.  There are some drastic differences between this and most FPS games, at least on the surface, but what does it amount to in the end?</p>
<div class='infobox'>
<strong>Quick Summary:</strong><br />
You play as the Stranger. Use live (as in &#8220;alive&#8221;) ammo in your double-barreled crossbow to take down enemies.  Collect bounties, dead or alive, it&#8217;s up to you.
</div>
<p>(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2006/10/05/review-oddworld-strangers-wrath-xbox-more-than-an-fps/">Review: Oddworld Stranger&#8217;s Wrath (Xbox) &#8212; More than an FPS?</a> (1,525 words)</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2006. |
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		<title>bit Generations quick reviews, and &#8220;Orbital&#8221; FAQ is up!</title>
		<link>http://crackedrabbitgaming.com/2006/08/20/bit-generations-quick-reviews-and-%e2%80%9corbital%e2%80%9d-faq-is-up/</link>
		<comments>http://crackedrabbitgaming.com/2006/08/20/bit-generations-quick-reviews-and-%e2%80%9corbital%e2%80%9d-faq-is-up/#comments</comments>
		<pubDate>Sun, 20 Aug 2006 23:30:49 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
				<category><![CDATA[Reviews]]></category>
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		<guid isPermaLink="false">http://crackedrabbitgaming.com/2006/08/20/bit-generations-quick-reviews-and-%e2%80%9corbital%e2%80%9d-faq-is-up/</guid>
		<description><![CDATA[I recently got a chance to play all of the bit Generations games (GBA imports). Some of them are not so great (Boundish, single player anyway, kinda boring Pong), while others rock (Dotstream). I had already seen footage of Dotstream, so I knew I&#8217;d like it. Basically a racing game but with some interesting twists, [...]
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			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/products/orbital_1.jpg" alt="orbital_1.jpg" title="orbital_1.jpg" class="border alignright" width="125" height="124" />I recently got a chance to play all of the bit Generations games (GBA imports).  Some of them are not so great (Boundish, single player anyway, kinda boring Pong), while others rock (Dotstream).  I had already seen footage of Dotstream, so I knew I&#8217;d like it.  Basically a racing game but with some interesting twists, and tons of style, like all of the games.<br />
(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2006/08/20/bit-generations-quick-reviews-and-%e2%80%9corbital%e2%80%9d-faq-is-up/">bit Generations quick reviews, and &#8220;Orbital&#8221; FAQ is up!</a> (300 words)</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2006. |
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		<title>Review: Marc Ecko&#8217;s Getting Up: Contents Under Pressure (Xbox, PS2, PC)</title>
		<link>http://crackedrabbitgaming.com/2006/07/19/review-marc-eckos-getting-up-contents-under-pressure-xbox-ps2-pc/</link>
		<comments>http://crackedrabbitgaming.com/2006/07/19/review-marc-eckos-getting-up-contents-under-pressure-xbox-ps2-pc/#comments</comments>
		<pubDate>Wed, 19 Jul 2006 20:59:57 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://crackedrabbitgaming.com/2006/07/19/review-marc-eckos-getting-up-contents-under-pressure-xbox-ps2-pc/</guid>
		<description><![CDATA[Like most of my reviews, I&#8217;m not going to explain the whole game, I assume you already know basically what this game is about. Click on any screenshot to see the full-size version. Quick Summary: You play as Trane, a graffiti artist in New Radius, a fictional city. You climb around tagging stuff and beating [...]
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			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/products/gettingup_1.jpg" alt="gettingup_1.jpg" title="gettingup_1.jpg" class="border alignright" width="89" height="125" />Like most of my reviews, I&#8217;m not going to explain the whole game, I assume you already know basically what this game is about.  Click on any screenshot to see the full-size version.</p>
<div class='infobox'>
<strong>Quick Summary:</strong><br />
You play as Trane, a graffiti artist in New Radius, a fictional city.  You climb around tagging stuff and beating up cops (known as CCK) and rival crews.
</div>
<p>Ever since I heard about this game, I was interested in it.  Something about it really grabbed my attention.  It sounded like a semi-realistic experience unlike any other.  There are obvious comparisons to Jet Grind Radio that can be made, but it was because of the ways it <em>wasn&#8217;t</em> like JGR that drew me to it.  I beat JGR on Dreamcast and really liked it, but I wanted something more realistic.  Something that really made you feel like you were in a real city doing real things, but things you&#8217;d never do, or couldn&#8217;t do, in real life.  I wanted to climb up buildings and along subway cars.<br />
(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2006/07/19/review-marc-eckos-getting-up-contents-under-pressure-xbox-ps2-pc/">Review: Marc Ecko&#8217;s Getting Up: Contents Under Pressure (Xbox, PS2, PC)</a> (2,138 words)</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2006. |
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		<title>Review: Alice in Wonderland (Game Boy Color)</title>
		<link>http://crackedrabbitgaming.com/2006/06/27/review-alice-in-wonderland-game-boy-color/</link>
		<comments>http://crackedrabbitgaming.com/2006/06/27/review-alice-in-wonderland-game-boy-color/#comments</comments>
		<pubDate>Tue, 27 Jun 2006 21:47:58 +0000</pubDate>
		<dc:creator>Tommy Gun</dc:creator>
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		<guid isPermaLink="false">http://crackedrabbitgaming.com/2006/06/27/review-alice-in-wonderland-game-boy-color/</guid>
		<description><![CDATA[Note: Please see this post to know why I wrote this. I&#8217;ve had the game for a couple days and I already beat it, it&#8217;s really short. Still, it&#8217;s actually quite good! It&#8217;s mostly a platformer, but there are some other things thrown in. For instance, when you fall down the rabbit hole, you have [...]
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			<content:encoded><![CDATA[<p><em>Note:  Please see <a href="http://crackedrabbitgaming.com/2006/06/27/stop-making-me-crazy/">this post</a> to know why I wrote this.</em></p>
<p><img src="/pics/alice-gbc/rabbit.jpg" class='alignright border' alt="" />I&#8217;ve had the game for a couple days and I already beat it, it&#8217;s really short.  Still, it&#8217;s actually quite good!  It&#8217;s mostly a platformer, but there are some other things thrown in.  For instance, when you fall down the rabbit hole, you have to float back and forth collecting stars and avoiding obstacles. Then later (when you&#8217;re huge and cry, then shrink and fall into the bottle), you have to float down the river and move back and forth avoiding things.  That brings up a good point &#8212; it actually follows the story!  There are also some cutscenes between levels, either animated or still frames with text.<br />
(...)<br/>Read the rest of <a href="http://crackedrabbitgaming.com/2006/06/27/review-alice-in-wonderland-game-boy-color/">Review: Alice in Wonderland (Game Boy Color)</a> (337 words)</p>
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<p><small>© Tommy Gun for <a href="http://crackedrabbitgaming.com">Cracked Rabbit Gaming</a>, 2006. |
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