My own quick thoughts on GH3: It's a solid game. It's fun, with great songs, but a lot of it is hard for the sake of being hard. The timing window is much bigger, which makes for sloppy playing. You can pretty much just mash the buttons during the solos.
Speaking of mashing, that's basically what you have to do during "Raining Blood" Expert ("Mosh 1" section). After trying it around ten times, I got sick of it and quit, even though it was the only song I had left to beat on Expert, not counting the end boss. Then I got Rock Band. I have not played GH3 since. The Guitar Hero series will always have a place, especially playing solo; but without Harmonix, it's missing something — and I don't mean drums and a mic.
I read the following review of Guitar Hero 3 on a forum, and loved it. It really sums up a lot of people's feelings about GH3, even if they couldn't verbalize them. I asked the writer's permission to repost it here, and he agreed. So here is the full review, by ThunderPeel2001:
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I had been looking forward to TimeShift for a while, but getting closer to release my excitement had been waning a bit. People sounded a bit unimpressed, the time powers weren't really as interesting as they first seemed, and the delays meant it was no longer as groundbreaking as it may have been. I was able to borrow the Xbox 360 version from a friend, so I quickly played through it (I think it only took around 10 hours to beat). Overall, it was a fun, solid game. But, I feel like there were many things they missed out on.
I've had this game sitting on my shelf for over a year. With the remake coming out, I figured I'd at least throw it in and play for a little bit, and then wait for the remake to actually finish the game. Well, guess what? I got hooked on it. Finally I checked online to see about how far I was, and I was halfway through, so I decided to just finish it (total of four sittings). I don't think I even need to say that I absolutely loved it. 
One of the comments made about Oddworld Stranger's Wrath was that it's basically just an FPS, despite its attempts not to be. There are some drastic differences between this and most FPS games, at least on the surface, but what does it amount to in the end?
I recently got a chance to play all of the bit Generations games (GBA imports). Some of them are not so great (Boundish, single player anyway, kinda boring Pong), while others rock (Dotstream). I had already seen footage of Dotstream, so I knew I'd like it. Basically a racing game but with some interesting twists, and tons of style, like all of the games.
Like most of my reviews, I'm not going to explain the whole game, I assume you already know basically what this game is about. Click on any screenshot to see the full-size version.
I've had the game for a couple days and I already beat it, it's really short. Still, it's actually quite good! It's mostly a platformer, but there are some other things thrown in. For instance, when you fall down the rabbit hole, you have to float back and forth collecting stars and avoiding obstacles. Then later (when you're huge and cry, then shrink and fall into the bottle), you have to float down the river and move back and forth avoiding things. That brings up a good point — it actually follows the story! There are also some cutscenes between levels, either animated or still frames with text.
I beat the game last week. The original content took me just under ten hours, and the whole game took about 13 hours, which is really short for an RPG, and even short for a regular game. I did avoid a lot of the side-quests (didn't really interest me, although I did get married twice, and totally scored like four times!), and there were plenty of other things to do — find all the silver keys, open all the demon doors, etc. Then obviously you can play through multiple times and try to be 100% evil, 100% good, a pure mage, a pure archer, etc.
Note: This refers to the original Xbox version.