Archive for the ‘Reviews’ Category

Review: “Rock Band” Part 2: Bullet points!

Wednesday, January 2nd, 2008

Rock BandThis is part 2 of my review, also see part 1.

Quick Summary: Rock Band is Guitar Hero/Drum Hero/Karaoke Revolution combined. Made by Harmonix, the creators of Guitar Hero, it's the ultimate party music game.


Review: “Rock Band” Part 1: hardware, difficulty, modes

Wednesday, January 2nd, 2008

Rock BandNote: we have it for the Xbox 360. Each person needs to be signed into an Xbox profile (it can be the same one). Some things may be a bit different on PS3.

I started writing this review right after getting the game, two months ago, and have since added to it. There is so much more to say about the game, though, that I have left some things out to talk about later. I have broken it into two parts, and apologize for the unorganized format. It's not so much a review as it is a discussion.

Quick Summary: Rock Band is Guitar Hero/Drum Hero/Karaoke Revolution combined. Made by Harmonix, the creators of Guitar Hero, it's the ultimate party music game.


Guest Review: Guitar Hero III

Wednesday, December 5th, 2007
guitar-hero-logo-125.jpgMy own quick thoughts on GH3: It’s a solid game. It’s fun, with great songs, but a lot of it is hard for the sake of being hard. The timing window is much bigger, which makes for sloppy playing. You can pretty much just mash the buttons during the solos.

Speaking of mashing, that’s basically what you have to do during “Raining Blood” Expert (“Mosh 1” section). After trying it around ten times, I got sick of it and quit, even though it was the only song I had left to beat on Expert, not counting the end boss. Then I got Rock Band. I have not played GH3 since. The Guitar Hero series will always have a place, especially playing solo; but without Harmonix, it’s missing something — and I don’t mean drums and a mic.

I read the following review of Guitar Hero 3 on a forum, and loved it. It really sums up a lot of people’s feelings about GH3, even if they couldn’t verbalize them. I asked the writer’s permission to repost it here, and he agreed. So here is the full review, by ThunderPeel2001:

Some Thoughts on TimeShift

Sunday, November 18th, 2007

timeshift125.jpgI had been looking forward to TimeShift for a while, but getting closer to release my excitement had been waning a bit. People sounded a bit unimpressed, the time powers weren’t really as interesting as they first seemed, and the delays meant it was no longer as groundbreaking as it may have been. I was able to borrow the Xbox 360 version from a friend, so I quickly played through it (I think it only took around 10 hours to beat). Overall, it was a fun, solid game. But, I feel like there were many things they missed out on.



Quick Review: “The Chronicles of Riddick: Escape from Butcher Bay” (Xbox)

Sunday, September 16th, 2007

riddick-125.jpgI’ve had this game sitting on my shelf for over a year. With the remake coming out, I figured I’d at least throw it in and play for a little bit, and then wait for the remake to actually finish the game. Well, guess what? I got hooked on it. Finally I checked online to see about how far I was, and I was halfway through, so I decided to just finish it (total of four sittings). I don’t think I even need to say that I absolutely loved it.

The good thing is that the game saves all the checkpoints, so you can replay any part you want — so as long as the same is true about the remake, I won’t have to play through the entire game again (not that that would be a bad thing). I’m hoping one of my roommates will get it and beat it, so I can just go back and play my favorite parts, and the new content.

So what’s so great about this game? Well…

Hardware Review: Thylus (DS thumb stylus)

Thursday, April 26th, 2007

Update: Since posting this review, I created a promo video for Thylus.

The Thylus is a thumb stylus designed for PDAs, Nintendo DSs, and other touch screen devices. The makers were nice enough to send us a few to test out. We tested them on a DS, DS Lite, and many different games.

Review: Oddworld Stranger’s Wrath (Xbox) — More than an FPS?

Thursday, October 5th, 2006

oddworldsw125h.jpgOne of the comments made about Oddworld Stranger’s Wrath was that it’s basically just an FPS, despite its attempts not to be. There are some drastic differences between this and most FPS games, at least on the surface, but what does it amount to in the end?

Quick Summary:
You play as the Stranger. Use live (as in “alive”) ammo in your double-barreled crossbow to take down enemies. Collect bounties, dead or alive, it’s up to you.


bit Generations quick reviews, and “Orbital” FAQ is up!

Sunday, August 20th, 2006

orbital_1.jpgI recently got a chance to play all of the bit Generations games (GBA imports). Some of them are not so great (Boundish, single player anyway, kinda boring Pong), while others rock (Dotstream). I had already seen footage of Dotstream, so I knew I’d like it. Basically a racing game but with some interesting twists, and tons of style, like all of the games.

Review: Marc Ecko’s Getting Up: Contents Under Pressure (Xbox, PS2, PC)

Wednesday, July 19th, 2006

gettingup_1.jpgLike most of my reviews, I’m not going to explain the whole game, I assume you already know basically what this game is about. Click on any screenshot to see the full-size version.

Quick Summary:
You play as Trane, a graffiti artist in New Radius, a fictional city. You climb around tagging stuff and beating up cops (known as CCK) and rival crews.

Ever since I heard about this game, I was interested in it. Something about it really grabbed my attention. It sounded like a semi-realistic experience unlike any other. There are obvious comparisons to Jet Grind Radio that can be made, but it was because of the ways it wasn’t like JGR that drew me to it. I beat JGR on Dreamcast and really liked it, but I wanted something more realistic. Something that really made you feel like you were in a real city doing real things, but things you’d never do, or couldn’t do, in real life. I wanted to climb up buildings and along subway cars.

Review: Alice in Wonderland (Game Boy Color)

Tuesday, June 27th, 2006

Note: Please see this post to know why I wrote this.

I’ve had the game for a couple days and I already beat it, it’s really short. Still, it’s actually quite good! It’s mostly a platformer, but there are some other things thrown in. For instance, when you fall down the rabbit hole, you have to float back and forth collecting stars and avoiding obstacles. Then later (when you’re huge and cry, then shrink and fall into the bottle), you have to float down the river and move back and forth avoiding things. That brings up a good point — it actually follows the story! There are also some cutscenes between levels, either animated or still frames with text.